Only one sold.
So they scrapped the project, and teamed up with Evan Luza and artist Colin Egan on something different: Cool Cats, a generative NFT project that planned to make 9,999 cartoon cats. They were cute, blue, illustrated, and decked out in accessories like beanies, bandanas, and flannels. This time when they went on sale, all 9,999 sold out in eight hours, netting them around $400,000 in Ether.
What was different about the cats? They were “cute and cool,” said Luza, who goes by ELU online. And the experience of buying the cats felt like an event. “The way we packaged the offering, it felt like opening a pack of Pokémon cards,” Luza said.
Projects like Cool Cats have become all the rage in the NFT space in the past few months, driven by the success of ludicrously valuable collections like CryptoPunks, some of which have sold for millions of dollars each. These projects typically follow the model CryptoPunks set back in 2017: they include 10,000 pieces, all of which are “programmatically generated” — randomized, basically, from a set of premade components like smirks, hats, mustaches, and T-shirts — and formatted as headshots, perfect for a profile picture on Twitter or Discord.
You can think of these NFT series a bit like big games of Pokémon, except each creature can only be captured once. That means if you want more of them, or never caught one in the first place, you have to buy one from someone who started playing early. Naturally, fan favorites like Pikachu and Charizard are going to be valued more than some seventh-generation throwaway like Cutiefly. That’s why in an NFT series like Cool Cats, you’ll see some cats going for 3ETH (around $10,000), others going for 15ETH (around $49,000), and all of them well above the initial “capture” price of .02ETH (about $42 at the time), for people who got in on day one.